![]() It's a good thing the gameplay loop really doesn't get old. ![]() Repeating these tasks feels like a well-balanced waltz: crafting, attacking and gathering. You'll also duke it out with foes across a variety of meadows, forests, villages, shipwrecks, cliffsides, riverbeds and just about any sort of landscape you can think of. New World is all about making your own way, from crafting your first rickety wooden sword, to scavenging torn clothing from enemies as you journey onward toward civilization. That means gathering wood, flint, and other goods you'll need to make it in this austere environment. Right after creating your character (and choosing from some of the worst hairstyle options I've ever seen in a game), you're free to explore. If you've ever played a survival game, where you need to collect food and gear to survive each night, then you'll feel right at home in New World. Granted, New World can be similarly frustrating at times, but the excitement that washes over you when you level up or uncover a new area washes those annoyances away in a moment. It's comfortable in all the ways you'd expect an MMO like Final Fantasy XIV or World of Warcraft to be, but it even surpasses those mainstays in certain ways. Instead, New World offers a large, unique sandbox, ripe for traveling on foot (a good thing, since there are no mounts), and a gameplay loop that keeps you coming back for more.įor Amazon's first major game release (if we don't count the ill-fated Crucible), New World feels more like a title from a more experienced studio. It doesn't force players to band together for raids, or funnel them into arbitrary jobs or sub-classes. Although it stubbornly clings to genre conventions by asking you to spend hours grinding for levels and resources, New World also flouts some of the more frustrating MMO mechanics.
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